Loomian Abilities are special powers that each Loomian possesses that can have effects both in battle and the overworld.
Mechanics[]
Each Loomian species has one or two Regular Abilities and one Secret Ability, except for Swirelle, Boonary, the Spirivii evolutionary line, the Mistlebud evolutionary line, the Singeel evolutionary line, Novadeaus, Cosmeleon, and Soul Burst Loomians, which have no Secret Ability. Loomians are born with their Abilities, which have a possibility to be changed by evolution only. For example, a Phancub with the Adorable Ability will evolve into an Ursoul with the Terrifying Ability.
Secret Abilities can rarely be found through wild encounters, rallying, and Petrolith revival. Players with the Ability Charm have an increased chance of acquiring a Loomian with a Secret Ability. Loomians with Secret Abilities can be identified by a purple symbol with the Greek letter sigma (ς) on their summary page, and are also marked with a purple marker on the trading UI.
Obtaining Method | Secret Ability Rates[1] | |
---|---|---|
Default | With Ability Charm | |
Wild Loomian | 1/512 (0.2%) | 1/256 (0.4%) |
Rallied Loomian | 1/256 (0.4%) | 1/128 (0.8%) |
Rallied Loomian with SA Rally Leader | 1/64 (1.6%) | 1/32 (3.1%) |
Petrolith Loomian | 1/256 (0.4%) | 1/64 (1.6%) |
Strangely-acting Loomian during weather conditions | 1/128 (0.8%) | 1/32 (3.1%) |
List of Abilities[]
- For Loomians listed by their Abilities, see List of Loomians by Abilities.
Introduced in Loomian Legacy - Veils of Shadow[]
The following is a list of all Loomian Abilities that have been revealed so far.
Ability | Effects | Possessors |
---|---|---|
Ability Thief | The possessor steals the opponent's Ability when landing a contact move on it for the entire battle, replacing it with a blank ability. | As Secret Ability: |
Ace | The possessor's Attack Type Bonus is increased from 25% to 100%. | As Secret Ability: |
Adaptable | The possessor's type changes based on the current weather present on the field. | As Regular Ability: |
Adorable | Lowers the opponents' Melee Defense stat when the possessor enters the battle. | As Regular Ability: As Secret Ability: |
Aggressive | Upon defeating a Loomian, the possessor's Melee Attack is increased by one stage. | As Regular Ability: As Secret Ability: |
All Seeing | The possessor's attacking moves are now 'Sure Hit' moves and can also bypass Scapegoat, Far Enchantment, and Near Enchantment. | As Secret Ability: |
Ambush | The possessor deals double damage if the target entered the battle this turn. | As Regular Ability: As Secret Ability: |
Analyze | The possessor's Ranged Attack stat is increased by one stage if one of the opponents' Ranged Defense is lower than its Melee Defense. The possessor's Melee Attack stat is increased by one stage if one of the opponents' Melee Defense is lower than its Ranged Defense. If both Defenses have equal stats, the chances of the increase in attacks will be randomized. | As Regular Ability: As Secret Ability: |
Anomaly | If the possessor's stats are lowered, they instead increase, and vice versa. | As Regular Ability: As Secret Ability: |
Appetite | The possessor loses 1/16th of its maximum Health to increase two random stats by one stage each. | As Regular Ability: |
Applied Frustration | Increases Ranged Attack when the possessor's stats are lowered by an opponent. | As Regular Ability: As Secret Ability: |
Apprehension | The possessor can sense if an opponent's attack is super-effective against it. | As Regular Ability: |
Aqua Body | The possessor is granted increased resistance to Fire-type moves and cannot be burned. | As Regular Ability: As Secret Ability: |
Assertive | The possessor's Brawler-type moves does neutral damage to the Spirit Type. | As Regular Ability: |
Awakening | Increases Attack Type Bonus from 25% to 50%. | As Regular Ability: |
Baneful | The possessor's attacks deal 20% more damage if the target is poisoned. | As Secret Ability: |
Battle Armor | The possessor is immune to secondary effects of moves that target it and their Metal-type Moves are boosted in Strength by 25%. | As Regular Ability: |
Berserk | The possessor's Melee moves deal 50% more damage at the cost of only being able to use the first move selected in battle. | As Secret Ability: |
Bitter Touch | When the possessor is hit by a contact move, the attacker will be unable to use that move for a few turns. | As Regular Ability: |
Blistering Heat | The possessor can poison any Loomian regardless of Type, and its Fire-type Moves have a 10% chance to poison. | As Secret Ability: |
Bloodsucker | The possessor's health-draining moves deal 25% more damage. | As Regular Ability: |
Boast | Increases the possessor's Melee Attack if it is greater than that of the opponents and decreases it otherwise. | As Regular Ability: |
Brutal Wrath | The possessor's moves will always critical hit if the target is poisoned. | As Secret Ability: |
Brute Force | Removes secondary effects of Attacks and increases their damage by 30%. | As Regular Ability: As Secret Ability: |
Bug Fever | Increases Melee Attack by two stages when knocking out a Loomian using a Bug-type Attack. | As Secret Ability: |
Bully | If the height of the target is less than that of the attacker, any ability or positive statistic modifiers of the target will be ignored. | As Regular Ability: |
Burglar | The possessor takes an opponent's items when landing a contact move on the it. If the possessor already has an item, the opponent's item is discarded. | As Regular Ability: |
Burning Rage | The possessor's Fire-type Moves deal 50% more damage. | As Regular Ability: |
Bursting Seams | When the possessor consumes its held item, it has a 50% chance of regaining it at the end of each turn. | As Secret Ability: |
Caddie | When an ally's item is used up or lost, the possessor's item is given to the ally. | As Regular Ability: |
Captivating | Draws all of the opponent's Moves to the possessor for the first turn after entering battle. | As Secret Ability: |
Chaperone | Protects allies in Double Battles of the same type as the possessor from having their stats lowered and being inflicted a status ailment. | As Regular Ability: |
Charged Arc | Any Loomian that uses a Ranged move on the possessor has a 20% chance to be paralyzed. | As Secret Ability: |
Chill | The possessor's Simple-type Attacks are turned into Ice-type Attacks, boosted by 20%. | As Regular Ability: As Secret Ability: |
Chilling Passion | The possessor's Ice-type Moves deal 50% more damage. | As Regular Ability: |
Circadian | The possessor's typing switches between pure Light-type to pure Dark-type each turn. | As Regular Ability: |
Clingy | The possessor cannot let go of its item. | As Regular Ability: As Secret Ability: |
Clutch | The possessor cannot be knocked out by one attack when at full Health. | As Regular Ability: As Secret Ability: |
Combative | When any of the possessor's stats are lowered, the possessor boosts its Melee Attack by two stages. | As Regular Ability: As Secret Ability: |
Combustible | The possessor is granted immunity to Fire-type Attacks and boosts the power of its own Fire-type Attacks by 50% when hit by one. | As Regular Ability: As Secret Ability: |
Communication | The possessor ignores the effects of moves done by allies in Double Battles, including damage. | As Regular Ability: |
Compliant | The possessor will always perform the player's chosen move, even if restricted by conditions such as Provoke. | As Regular Ability: |
Confidence | The possessor is granted immunity to flinching. | As Regular Ability: As Secret Ability: |
Conspire | The power of the second attacker's move is boosted by 50% if the possessor and an ally attack the same opponent. | As Regular Ability: |
Contact Curse | When another Loomian lands a contact move on the possessor, the move will cost 50% more Energy. | As Secret Ability: |
Cosmic Pressure | The effects of weather conditions are nullified while the possessor is on the field. | As Regular Ability: |
Coursing Venom | The possessor is granted immunity to Toxic-type attacks and boosts the power of their own Toxic-type attacks by 50% when hit by one. | As Secret Ability: |
Dauntless | The possessor's Melee Attack will be boosted by one stage when entering battle if the opponent has a move that can attack for super-effective damage. | As Regular Ability: |
Dawn | Increases Ranged Attack by 50% if, in a Double Battle, an ally has the Dawn or Dusk Ability. | As Regular Ability: |
Defensive Priority | Decreases the possessor's Speed by two stages while increasing their Melee and Ranged Defense by one stage each at the start of a battle. | As Secret Ability: |
Demanding | All of the possessor's attacking moves heal them for 25% of the damage dealt. | As Soul Burst Ability: |
Depths-Borne | The possessor's Water-type Moves deal 25% more damage. | As Regular Ability: |
Designated Chompers | The possessor's biting moves do not make contact with the target. | As Secret Ability: |
Devious | The possessor's moves bypass the target's Abilities. | As Regular Ability: As Secret Ability: |
Disenchant | The possessor takes down any Near Enchantments or Far Enchantments that may be set up on the battlefield when entering battle. | As Regular Ability: |
Do or Die | The possessor's moves deal 30% more damage at the cost of losing 10% of their maximum Health per attack used. | As Regular Ability: |
Double Strike | When using an attacking move, the possessor hits the target twice. The second hit deals 25% of the first hit's damage. | As Secret Ability: |
Drainage | Increases the Health gained from using health-draining moves by 50%. | As Secret Ability: |
Driven | When the possessor flinches, its Speed is increased by one stage. | As Regular Ability: |
Dummy | The possessor is unable to use moves. | As Regular Ability: |
Dusk | Increases Melee Attack by 50% if, in a Double Battle, an ally has the Dusk or Dawn abilities. | As Regular Ability: |
Early Bird | Wake up from sleep twice as fast as usual. | As Regular Ability: |
Enchant | The possessor's moves have a 10% chance to daze the target. | As Regular Ability: |
Enchanted Coat | Super-effective moves deal 25% less damage to the possessor than usual. | As Regular Ability: As Secret Ability: |
Expertise | The possessor's moves have their Energy Cost decreased by 25%. | As Regular Ability: As Secret Ability: |
Facade | The possessor disguises themselves as the last non-benched Loomian in the player's party and inherits the Attack Type Bonus of their types upon entering battle. Disguise wears off upon taking damage, along with the inherited Attack Type Bonus. | As Secret Ability: |
Fanning Flame | The possessor takes 50% less damage if hit by an Air-type attack and its Ranged Attack stat is increased by one stage. | As Regular Ability: |
Festive Spirit | The possessor's Ranged Attack stat is equal to its current Energy. | As Regular Ability: |
Finesse | The possessor's moves bypass any blocking moves. | As Regular Ability: As Secret Ability: |
Flutter | The possessor is granted immunity to entry hazards and powder-based moves. | As Secret Ability: |
Fog Summon | The possessor summons Dense Fog onto the field for five turns upon entering battle. | As Regular Ability: |
Foresight | The possessor's Mind-type Moves have +1 priority while their Health is above 50%. | As Secret Ability: |
Forge | The possessor takes 50% less damage if hit by an Fire-type attack and its Melee Attack stat is increased by one stage. | N/A |
Frail Armor | When hit by an attack, the possessor's Melee Defense is lowered by one stage and its Speed is increased by two stages. | As Regular Ability: |
Frenzy | The possessor gains the remaining energy points of any opponent it knocks out. | As Secret Ability: |
Frostbite | Opposing Loomians who are frozen while the possessor is on the field lose twice the amount of Energy per turn. In addition, all of the possessor's moves have a 10% chance to freeze the target. | As Secret Ability: |
Glide | The possessor's Speed is increased by one stage when any Loomian on the field uses an Air-type move. | As Regular Ability: As Secret Ability: |
Gloomy | The possessor's moves deal 30% more damage if there is Dense Fog present on the field. | As Regular Ability: |
Glutton | The effects of certain Consumable Items such as Milkshake are boosted. | As Secret Ability: |
Gorge | The possessor devours any entry hazards or enchantments an opponent may try to set up on the field to recover 10% of their max Health. | As Soul Burst Ability: |
Guardian | The possessor reduces the damage an ally takes by 25% in Double Battles. | As Regular Ability: |
Gummy | The possessor is immune to all Explosive Moves. | As Regular Ability: |
Guru | If the possessor uses a move of 60 Strength or lower, then the move does 50% more damage. | As Regular Ability: |
Hag | The Strength of the possessor's Mind-type Moves is increased by 25% and the Energy Cost for them is decreased by 25%. | As Regular Ability: |
Handy | The priority of the possessor's Support moves is increased by one. | As Secret Ability: |
Hard Candy | The possessor's Melee Defense stat is boosed by 50%, but is twice as weak to Water-type attacks. | As Regular Ability: |
Harmonize | An opponent that inflicts a status ailment on the possessor will also receive that status ailment unless immune. Wild Loomians are guaranteed to share the possessor's personality when they are first in the player's party. | As Regular Ability: |
Hasty | Increases Melee Attack by 50% but lowers the Accuracy of the possessor's moves by 20%. | As Regular Ability: As Secret Ability: |
Heat Summon | The possessor summons Smoldering Heat onto the field for five turns upon entering battle. | As Regular Ability: As Soul Burst Ability: |
Heavy Fists | The possessor's punching and slapping moves deal 50% more damage. | As Secret Ability: |
Herd Behavior | Any stat modifier an allied Loomian receives will be shared with the possessor in a double battle. | As Regular Ability: |
High Explosive | Bomb-like attacks deal 50% more damage, however secondary effects of moves are removed. | As Secret Ability: |
Hydrate | The possessor is granted immunity to Water-type Attacks and restores some Energy when hit by one. | As Regular Ability: As Secret Ability: |
Hydro Vortex | The possessor is immune against Water-type attacks and will absorb them to boost their Melee Attack by one stage. | As Regular Ability: |
Idiosyncratic | The possessor's base Melee and Ranged stats are swapped. | As Regular Ability: As Secret Ability: |
Ignorant | When the possessor is attacking or being attacked by an opponent, positive stat modifiers that the opponent may have are ignored in damage calculation. | As Regular Ability: |
Illuminate | The possessor's Simple-type Attacks are turned into Light-type Attacks, boosted by 20% and bypasses Total Eclipse. | As Regular Ability: As Secret Ability: |
Immunized | The possessor is granted immunity to all status ailments. | As Regular Ability: |
Impose | The possessor recovers from all non-volatile status ailments upon switching out and passes that status ailment onto the incoming Loomian. | As Regular Ability: |
Incandescent | The possessor's Light-type moves deal 50% more damage. | As Secret Ability: |
Inferno | The possessor's Ranged Attack is increased by 50% at the cost of losing 1/8th of their Health each turn while Smoldering Heat is on the field. | As Regular Ability: |
Insulated | If the possessor is hit by a Ice or Fire-type move, it deals half as much damage. | As Regular Ability: As Soul Burst Ability: |
Intern | The possessor's Energy will be used by allies if the possessor has enough Energy to cover the cost of the desired move. | As Regular Ability: |
Land-Borne | The possessor's Earth-type Moves deal 25% more damage. | As Regular Ability: |
Lazy | The possessor's move will always go last if it has the same priority as another Loomian's move in a turn. | As Secret Ability: |
Life Force | This Loomian's moves cost Health instead of Energy to use. It costs 10 Health to use any move. | As Regular Ability: |
Lightning Rod | The possessor is immune to Electric-type attacks and will absorb them to boost their Ranged Attack by one stage. | As Regular Ability: |
Luck Of The Sea | All of the possessor's attacks land critical hits more often. | As Secret Ability: |
Lucky | The possessor's moves have double the chances of inflicting its secondary effects. | As Regular Ability: |
Madcap | The possessor's Recoil-damaging moves deal 20% more damage. | As Regular Ability: |
Marksman | The damage dealt from critical hits landed by the possessor is increased from 150% to 225%. | As Regular Ability: As Secret Ability: |
Malware | If the possessor is hit by a contact move, the opponent will have its Ability replaced by Malware. | As Regular Ability: |
Mask Swap | Before using a move, the possessor changes its secondary typing to one that corresponds with the typing of the move being used. | As Regular Ability: |
Master | The possessor raises its highest stat by one stage upon knocking out a Loomian. | As Secret Ability: |
Mean Spirited | The possessor's attacks are 20% stronger when the target has a status ailment. | As Secret Ability: |
Mesmerizing | The possessor prevents the use of positive priority moves used by opponents. | As Regular Ability: As Secret Ability: |
Metamorphosis | The possessor's Simple-type moves are converted to Bug Type and given a 20% Strength boost. | As Regular Ability: |
Mimic | The possessor will copy all positive stat modifiers from its ally upon entering the battle. | As Regular Ability: |
Motivational | When the possessor enters battle, all of their allies' moves cost 10% less Energy to use until the possessor faints. | As Regular Ability: |
Mysterious Cloak | The possessor is immune to all damage that does not come directly from a move. | As Regular Ability: As Secret Ability: |
Mystery Toxins | Loomians who land contact moves on the possessor have a 30% chance of receiving the sleep, poisoned or paralyzed status ailments. | As Regular Ability: As Secret Ability: |
Mystic Tone | When the possessor is hit by a contact move, it responds by summoning a random allies' move and attacking the opponent. | As Secret Ability: |
Neutralize | The possessor's non-Simple-type Attacks are turned into Simple-type Attacks and given 20% more Strength. | As Secret Ability: |
Nightmarish | Any opponents that are asleep will lose 1/8 of their max Health each turn. | As Secret Ability: |
Noxious Weeds | The possessor is granted immunity to Plant-type Attacks and boosts the power of its own Plant-type Attacks by 50% when hit by one. | As Regular Ability: As Secret Ability: |
Obsidian Heart | The possessor's Ancient-type Moves deal 50% more damage. | As Regular Ability: |
Odd Husk | Secondary effects of attacks will not affect the possessor. | As Regular Ability: |
One of Many | The possessor removes any status ailments, stat drops, or Support Move effects from itself at the end of every turn. | As Regular Ability: |
Overcharged | The Strength of all Loomians' Electric-type moves are boosted 30% when the possessor is on the battlefield. | As Secret Ability: |
Overshadow | The possessor's Simple-type Attacks are turned into Dark-type Attacks, boosted by 20% and bypasses Total Eclipse. | As Secret Ability: |
Oxidize | When the possessor is hit by either a Water- or Air-type move, it will lose Speed and gain Melee Defense by one stage each. | As Regular Ability: |
Parting Gift | The possessor leaves behind a gift that explodes on the opponents when knocked out and deals a minimum of 1/8 of the opponents' maximum Health. | As Regular Ability: |
Partnership | The possessor's Energy will be used by allies if the possessor has enough Energy to cover the cost of the desired move. | As Regular Ability: |
Party Trick | The possessor sets up Bane of Haste upon entering battle or takes it down if it is already active on the field. | As Soul Burst Ability: |
Persistence | Turn-based moves used while the possessor is on the field last an extra turn. | As Secret Ability: |
Petrifying | The possessor decreases the Ranged Attack of opponents in battle by one stage upon entering battle. | As Regular Ability: As Secret Ability: |
Pincer Trap | When an attacker lands a biting move on the possessor, it will become trapped until the end of the next turn. | As Regular Ability: |
Pitch-Black | The possessor's Dark-type moves deal 50% more damage. | As Regular Ability: As Secret Ability: |
Playful | Any stat modifier the possessor receives will be shared with allies in a double battle. | As Regular Ability: As Secret Ability: |
Pluvial | The possessor regains 1/16th of their maximum Health at the end of each turn while Heavy Rainfall is on the field. | As Secret Ability: |
Power Jaw | The Strength of the possessor's biting moves is increased by 50%. | As Regular Ability: As Secret Ability: As Soul Burst Ability: |
Power Napper | Regains 25% of the possessor's Health when withdrawn from battle. | As Secret Ability: |
Premonition | The possessor warns the player of the opponent's move with the highest Strength. | As Regular Ability: |
Prismatic | The possessor is immune to Light-type attacks and will absorb them to boost their own Light-type attacks by 50%. | As Secret Ability: |
Protective Shell | The possessor cannot receive critical hits. | As Regular Ability: |
Pyro | The Strength of the possessor's Fire-type Moves is increased by 50% and the Energy Cost for them is increased by 25%. | As Regular Ability: As Secret Ability: |
Pyro Pro | The Strength of the possessor's Fire-type Moves is increased by 50% and the Energy Cost for them is increased by 10%. | As Soul Burst Ability: |
Quick Recovery | The possessor recovers from all non-volatile status ailments when retreating. | As Regular Ability: As Secret Ability: |
Radiance | The possessor's Light-type Attacks gain a 10% chance to daze opponents. | As Regular Ability: |
Raging Fire | The possessor is granted immunity to Fire-type Attacks and restores 1/4 of their max energy when hit by one. | As Regular Ability: |
Railgun | The possessor's Electric-type Moves deal 50% more damage. | As Soul Burst Ability: |
Rain Rush | The possessor's Speed stat is doubled while Heavy Rainfall is on the field. | As Regular Ability: As Soul Burst Ability: |
Rain Summon | The possessor summons Heavy Rainfall onto the field for five turns upon entering battle. | As Regular Ability: |
Ravenous | The possessor removes all positive stat boosts from the target before attacking them. | As Regular Ability: |
Razor Sharp | This Loomian's Melee attacks land critical hits more often. | As Regular Ability: As Secret Ability: |
Reaper | When an opponent is knocked out, the possessor restores 25% of its maximum Health. If the opponent was Light-type, the user restores 50% of its maximum Health instead. | As Secret Ability: |
Rechargeable | The possessor is granted immunity to Electric-type Attacks and boosts its Speed stat when hit by one. | As Secret Ability: |
Recurrent | Each consecutive Electric-type attack used by the possessor increases in Strength by 20%, up to 100%. | As Regular Ability: |
Reflective | The possessor is immune to all Light-type Moves and redirects any Light-type Move that targets it to an ally, if they have one. | As Regular Ability: |
Regift | When the possessor is hit by the effects of a support move, that move's effect will instead be dealt on the attacker. | As Regular Ability: As Secret Ability: |
Regurgitate | When the possessor is knocked out, the opponents' Melee and Ranged Defense stats will be lowered by one stage each. | As Regular Ability: |
Replicate | The possessor copies the opposing Loomian's Ability when sent into battle. | As Secret Ability: |
Repugnant | Repugnant causes the possessor to take 50% less damage from Biting moves and will poison the attacker when struck by one. | As Regular Ability: As Secret Ability: |
Resentful | When the possessor is knocked out by an opponent, that opponent takes damage equal to the damage it dealt that turn. | As Regular Ability: |
Resilience | Increases the possessor's Melee Defense whenever the possessor is hit by contact move. | As Secret Ability: |
Rev Up | Increases the possessor's Speed stat at the end of each turn. | As Regular Ability: As Secret Ability: |
Reverberate | While the possessor is in battle, all Loomians on the field cannot fall asleep. | As Regular Ability: |
Royal Decree | The possessor's Electric-type moves bypass the Earth-type immunity, dealing neutral damage to Earth-type Loomians. | As Soul Burst Ability: |
Rush Hour | The possessor's Speed is increased by 50% for the following turn after entering the field. | As Regular Ability: |
Safety Pot | The possessor's Melee and Ranged Defense is increased by 50% while its Speed is decreased by 33%. | As Regular Ability: |
Salvage | The possessor may pick up items dropped by others on the battlefield if it does not already have one. | As Regular Ability: |
Scorching Skin | Loomians that land a contact move on the possessor have a 30% chance to be burned. | As Regular Ability: |
Seize | While the possessor is on the field, opponents are unable to use pivoting moves. | As Secret Ability: |
Sendoff | The possessor leaves behind a gift for an ally when they faint, healing them for 25% of their maximum Health. | As Secret Ability: |
Shakedown | The possessor reveals its opponent's held item. | As Regular Ability: As Secret Ability: |
Sharp Claws | Increases the strength of the possessor's contact moves by 30%. | As Regular Ability: As Secret Ability: |
Sharp Edges | Loomians that land a contact move on the possessor will lose 1/8 of their max Health. | As Regular Ability: As Secret Ability: |
Sharp Focus | Moves that have less than 100% Accuracy will be boosted to 100% Accuracy, but will cost 10% more Energy to use. | As Regular Ability: As Secret Ability: |
Sky-Borne | The possessor's Air-type Moves deal 25% more damage. | As Regular Ability: |
Slick Shell | The possessor's Ranged Defense stat is doubled. | As Secret Ability: |
Slimy | Lowers the opponents' Speed stat by one stage when they land a contact move on the possessor. | As Regular Ability: As Secret Ability: |
Sly | The opponents' held items do not affect the possessor when attacking or being attacked. | As Secret Ability: |
Sob | Upon entering battle, the possessor resets all positive and negative stat boosts of all Loomians currently on the field. | As Regular Ability: |
Soul Siphon | Upon defeating a Loomian, the possessor's Ranged Attack is increased by one stage. | As Regular Ability: |
Specialization | The Strength of the possessor's attacks are increased the fewer moves it knows. | As Regular Ability: As Secret Ability: |
Spine Break | If the possessor is hit by a Contact Move, they set up a layer of Poison Barbs on the opponent's side of the field. | As Regular Ability: |
Sponge | The possessor is granted immunity to Water-type Attacks and heals for 25% of its max Health when hit by one. | As Secret Ability: |
Staunch | The possessor's stats cannot be lowered by any attacks or abilities, and makes pivoting moves like Ancient Roar and Baffle fail. | As Regular Ability: As Secret Ability: |
Sugar Rush | When the possessor consumes or loses its item, its Speed is doubled. | As Regular Ability: As Secret Ability: |
Surrogate | When the possessor's ally is knocked out, the possessor inherits the ally's Ability for the entire battle. This also applies in single battles, but only if the possessor is sent out straight after their ally has fainted. | As Secret Ability: |
Swampy | The possessor's Plant-type attacks have a chance of lowering their targets' speed. | As Regular Ability: |
Sweet Aroma | When landing a contact move, the target will be trapped in battle until the end of the next turn. | As Secret Ability: |
Sweet Touch | If the possessor is hit by a contact move, there is a chance that the attacker will not be able to select any other move for the next three turns. | As Regular Ability: As Secret Ability: |
Tank | The damage the possessor sustains from the first attack is halved. | As Regular Ability: |
Temper | The possessor's Ranged Attack is boosted by one stage when its Health falls below 50%. | As Regular Ability: |
Terrifying | Decreases the Melee Attack of opponents in battle by one stage upon sending into battle. | As Regular Ability: As Secret Ability: |
Territorial | Attacks deal 25% more damage to Loomians of the same gender as the possessor, but 25% less to those of the opposite. | As Regular Ability: |
Third-degree Burn | Opposing Loomians who are burned while the possessor is on the field lose twice the amount of Health per turn. In addition, all of the possessor's moves have a 10% chance to burn the target. | As Secret Ability: |
Thriving Pace | Increases the possessor's Speed when afflicted by a non-volatile status ailment. | As Secret Ability: |
Thunder Summon | The possessor summons Severe Thunderstorm onto the field for five turns upon entering battle. | As Regular Ability: |
Tone Deaf | The possessor's sound-based moves' base powers are increased by 20%. | As Regular Ability: As Secret Ability: |
Total Eclipse | The possessor is granted immunity to Light- and Dark-type Attacks and boost its Speed stat when hit by one. | As Secret Ability: |
Toxic Filter | The possessor is granted immunity against Toxic-type attacks and will increase the power of its next Air-type attacks when hit by one. | As Secret Ability: |
Toxic Spines | When the possessor is hit by a contact move, the attacker may become poisoned. | As Regular Ability: |
Toxic Touch | When the possessor is hit by a contact move, the attacker may become poisoned. | As Regular Ability: |
Trader | The possessor immediately swaps items with the opponent directly across from them after entering the field. | As Secret Ability: |
Trash Armor | The possessor's Melee Defense stat is increased by 50%. | As Regular Ability: As Secret Ability: |
Triumph | For the following turn after defeating a foe, the possessor's and their allies' moves will cost zero Energy to use. | As Regular Ability: |
Tumultuous | The possessor's attacks deal 30% more damage while Strong Gusts are on the field. | As Secret Ability: |
Turbulent | The possessor's Simple-type moves are converted to Air Type and given a 20% Strength boost. | As Secret Ability: As Soul Burst Ability: |
Two Face | Turns the possessor into a copy of the opponent directly across from them upon entering the battle. | As Regular Ability: |
Ungracious Host | When the possessor is hit by a Health-draining moves, the attacker will take as much damage as they would have drained instead. | As Regular Ability: |
Vengeance | The possessor's damage for the next attack is doubled if their ally has been knocked out while the possessor is in battle. This also applies in single battles, but only if the possessor is sent out straight after their ally has fainted. | As Regular Ability: As Secret Ability: |
Venomous | The possessor's contact moves have a chance to poison their target. | As Regular Ability: |
Vicious | If the possessor is poisoned, their moves are boosted by 50%. | As Secret Ability: |
Vigilant | The possessor and its allies cannot fall asleep. | As Regular Ability: As Secret Ability: |
Vigorous | The possessor's Melee Attack is boosted by 50% when afflicted with a non-volatile status ailment. | As Regular Ability: As Secret Ability: |
Virtuoso | The possessor's sound-based moves' Energy Costs are decreased by 25%. | As Regular Ability: As Secret Ability: |
Viscid | The possessor can't be forced out of battle from moves like Driving Force. | As Secret Ability: |
Vivid Sight | The possessor's moves have 30% increased accuracy. | As Regular Ability: |
Volcanic | The base power for the possessor's Fire-type moves are doubled, but the possessor will not be able to make a move the next turn. | As Regular Ability: |
Wail | The Strength of the possessor's moves is boosted by 10% for each ally that is fainted. | As Regular Ability: |
Watcher | If the possessor moves last in its turn, the strength of its moves will be boosted by 30%. | As Regular Ability: |
Webbing | Lowers the attacker's Speed stat by one stage when it lands a contact move on the possessor. | As Regular Ability: |
Wholesome | If the possessor is hit by a Brawler or Mind-type move, it deals half as much damage. | As Secret Ability: |
Wildfire | If the possessor's Health is at or above 50%, their Fire-type moves have +1 priority. | As Regular Ability: |
Wind Summon | The possessor summons Strong Gusts onto the field for five turns upon entering battle. | As Regular Ability: |
Wise | If the possessor uses a move that is resisted by the target, that move's power is doubled. | As Regular Ability: |
Woodsman | The possessor immune against Plant-type Attacks and will absorb them to boost their Melee Attack stat. | As Regular Ability: As Secret Ability: |
References[]
- ↑ Ability Charm. Llama Train Studio. Updated March 22nd, 2024.
Loomian | |
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Loomian Mechanics |
Ability • Bond • Experience • Loomian Statistic (UP • TP) • Move (Damage • Priority) • Mount • Personality • Status Ailment • Soul Burst • Type |
Loomian Variants | |
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