Held Items are a type of item that has an effect on the Loomian holding it.
List of Held Items[]
For obtaining a certain item and more detailed effects, see the item's respective page.
Item | Effects |
---|---|
Gives the holder a 10% chance to restore 1/8 (12.5%) of its maximum Energy at the end of every turn. | |
Has a 1/3 (33.3%) chance to cure the holder's non-volatile status ailment at the end of the turn. | |
While held, the Energy Cost of the holder's moves are decreased by 25%. | |
The holder will drain 20% more Health from the target when using any Health-Draining Moves. | |
The holder regains 1/16 (6.25%) of its maximum Health at the end of each turn. | |
When the holder's Health drops below 50%, it will restore 25% of its Health back. This item is consumed after use for the rest of the battle. | |
The holder's Melee and Ranged moves deal 20% more damage, but cost 25% more Energy to use. | |
The holder's Melee Defense is increased by 20%, but their moves cost 15% more Energy to use. | |
The holder's Ranged Defense is increased by 20%, but their moves cost 15% more Energy to use. | |
The holder will tend to move last in battle. | |
The holder becomes paralyzed at the end of the turn. | |
The holder becomes burned at the end of the turn. | |
The Strength of the holder's moves are increased by 20% if the type of move used corresponds with the type of Essence held. | |
If held by Shawchi, increases the Strength of Ranged Moves by 50%. | |
The holder gains 40% more Melee Defense and Ranged Defense when held if they are not in its final evolution. | |
The holder has its first move cost zero Energy. This item is consumed after use for the rest of the battle. | |
In a Double Battle, the first Metal-type Move used by an opponent in battle will target the holder, even if the original target was an ally. Future Metal-type Moves used will target normally. | |
The holder gains double Training Points while this item is held. | |
The holder takes 50% less damage from a single move that corresponds to the type of Pearl held. This item is consumed after use for the rest of the battle. | |
The holder deals 50% more damage with a single move that corresponds to the type of Shell held. This item is consumed after use for the rest of the battle. | |
If the holder is hit by a super-effective move, its Melee Attack and Ranged Attack stats are increased by two stages each. This item is consumed after use for the rest of the battle. | |
If the holder is at full Health and is hit by a move that will knock it out, it will survive on one Health and lose 10% of its remaining Energy. This item is consumed after use for the rest of the battle. | |
The holder's Melee Attack is increased by 50%, but is locked into the first move it uses upon entering the battle. | |
The holder's Ranged Attack is increased by 50%, but is locked into the first move it uses upon entering the battle. | |
The holder's Speed is increased by 50%, but is locked into the first move it uses upon entering the battle. | |
Allows the holder to transform into its Soul Burst form for the remainder of the battle if their respective Burst Crystal is held. |
All items (26)