Moves which affect the target, the user, or the field in any way other than damaging them directly.
Move Categories | |
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By Category | |
By Priority | |
By Type | |
By Action |
Biting • Contact • Multi-Hit • Multi-Turn • Powder-Based • Punching • Pivot • Slapping • Slashing • Sound-Based • Explosive |
By Effect |
Stat-Raising • Stat-Lowering • Burn • Frostbite • Paralysis • Poison • Sleep • Daze • Flinch • Retreat-Preventing • Entry-Hazard-Causing • Obstacle-Removal • Enchantment-Creating • Enchantment-Removal • Health Recovery • Health-Draining • Energy Recovery • Energy-Draining • Recoil-Damaging • Height-Based • Weight-Based • Speed-Based • Move-Evasion • Evasion-Bypass • Increased Critical Hit Rate • Weather-Causing |
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