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Light Type is one of the 17 Loomian types. There are currently 23 Loomians that are Light-type, including Soul Burst forms, of which three are pure and 20 are part-type.
Battle Properties[]
- If a Light-type move is used on a Loomian with Total Eclipse or Prismatic then the move will be absorbed, having no effect.
- If a Light-type move is used on a Loomian with Reflective then the move will either be absorbed or redirected to an ally of the possessor.
Attack[]
Effectiveness | Type |
---|---|
Super-effective against (Damage x2) | Dark Ancient Spirit |
Not very effective against (Damage x½) | Light Mind |
No effect on (Damage x0) | Plant |
Defense[]
Effectiveness | Type |
---|---|
Immune to (Damage x0) | Spirit |
Resists (Damage x½) | Fire Light Ancient |
Weak to (Damage x2) | Dark Metal |
Light-type Loomians[]
Pure Light-type Loomians[]
ID | Sprite | Name | Type | Earliest Obtaining Method | TP Yield |
---|---|---|---|---|---|
010 | Eaglit | Light | Beginner Loomian | 1 Ranged Attack | |
011 | Torprey | Light | Evolve Eaglit starting at Level 18 | N/A | |
024 | Luxoar | Light | Evolve Twilat starting at Level 22 (Daytime Only) | 1 Ranged Attack 1 Speed |
Partly Light-type Loomians[]
ID | Sprite | Name | Type | Earliest Obtaining Method | TP Yield |
---|---|---|---|---|---|
006 | Luminami | Water Light | Evolve Reptide starting at Level 34 | N/A | |
012 | Falkyrie | Light Metal | Evolve Torprey starting at Level 34 | N/A | |
025 | Tiklipse | Light Dark | Evolve Twilat starting at Level 22 while knowing Gloominous Roar | N/A | |
045 | Geklow | Electric Light | Route 3 | 1 Ranged Attack | |
046 | Eleguana | Electric Light | Evolve Geklow using a Thunderfruit | 2 Ranged Defense | |
176 | Polypi | Water Light | Aranatta Trench | 1 Energy | |
177 | Laphyra | Water Light | Evolve Polypi starting at Level 20 | N/A | |
178 | Jellusa | Water Light | Evolve Laphyra starting at Level 34 | 1 Health 2 Ranged Defense | |
202 | Hollibunch | Plant Light | Evolve Mistlebud using a Decorative Lights | N/A | |
208 | Wispur | Spirit Light | Anywhere in Roria during Dense Fog | 1 Ranged Attack | |
209 | Lampurge | Spirit Light | Evolve Whispur starting at Level 23 | N/A | |
210 | Charonyx | Spirit Light | Evolve Lampurge starting at Level 37 during Dense Fog | 2 Ranged Attack 1 Ranged Defense | |
224 | Teripod | Ancient Light | Aranatta Trench (Underwater Cave) | 1 Energy | |
225 | Teridescent | Ancient Light | Evolve Teripod starting at Level 31 | 1 Health 1 Melee Attack | |
238 | Leopaw | Light Ice | Jolly Festival | 1 Energy | |
239 | Chienta | Light Ice | Evolve Leopaw by leveling up while knowing Blindspot Batter | N/A | |
245 | Lantorch | Fire Light | Evolve Lantot starting at Level 25 | N/A | |
302 | Nymaurae | Light Air | Place an Angel Food Cake on the pedestal in the Sweet Retreat | 1 Ranged Defense | |
310 | Celesting | Metal Light | Jolly Village | 1 Health | |
310 | Celesting Stellarchime | Metal Light | Soul Burst Celesting using Celeburst in battle | N/A |
Light-type Moves[]
Move | Category | Strength | Accuracy | Energy Cost | Description |
---|---|---|---|---|---|
Blindspot Batter | Melee | 75 | 100% | 38 | Blind the target and attack from behind, bypassing their fortifications. |
Dazzling Barrage | Melee | 25 | 100% | 25 | Strike the foe two to five times. |
Disperse | Support | N/A | N/A | 25 | Split light into multiple beams to boost your Ranged Attack and Accuracy. |
Energy Surge | Ranged | 70 | 100% | 40 | Radiate a huge wave of energy that damages opponents and fills your allies with Energy. |
Flare | Ranged | 70 | 100% | 50 | This move's Strength is doubled if you have not yet taken damage from another Loomian's move on this turn. |
Flash | Support | N/A | 90% | 25 | Daze the foe with a quick flash of blinding light. |
Flash 'n Flee | Ranged | 70 | 100% | 50 | Blast the opponent with blinding light, and then retreat from battle to allow an ally to take your place. |
Flash Pulse | Ranged | 85 | 90% | 42 | Create a pulsing wave of light that hurts your opponent(s) and may leave them dazed. |
Gamma Pulse | Ranged | 80 | 100% | 50 | Emit a pulse of harsh light rays from beyond the visible spectrum that damage your opponents. |
Hyper Sting | Melee | 90 | 100% | 55 | Fiercely attack the opponent with a sharp stinger. Breaks down Scapegoats. |
Light Dash | Melee | 40 | 100% | 25 | Tackle the foe at nearly the speed of light. This move always goes first. |
Lightspeed Ray | Ranged | 40 | 100% | 25 | Swiftly cast an attack on the foe. This move tends to go first. |
Luminous Roar | Ranged | 75 | 90% | 36 | Blast the foe with blinding light from your mouth that also prevents them from using Dark-type moves for two turns. |
Luster Loot | Ranged | 50 | 100% | 35 | Steal light from the opponent's soul, draining their Health and restoring some to yourself. |
Magnify | Support | N/A | N/A | 25 | Intensify your power and focus to greatly boost your Ranged Attack. |
Miracle Beam | Ranged | 100 | Sure Hit | 0 | Absorb heavenly light that cleanses your team of its status ailments, then focus that light into a fierce beam directed at your opponent. |
Nova Blast | Ranged | 95 | 100% | 52 | Bring the bursting light of a nearby star crashing down onto your opponent. May reduce their Ranged Attack. |
Radiant Forecast | Ranged | 110 | 100% | 44 | Foresee bright, intense sunlight that showers the opponent two turns later. |
Radiant Rush | Melee | 100 | 90% | 50 | Rush head-on into the opponent. |
Shine | Ranged | 40 | 100% | 20 | Damage the foe with bright light. |
Solar Punch | Melee | 100 | 100% | 50 | On the first turn, begin absorbing light. This boosts your Melee Attack. Attack on the second turn. |
Light-type Move Manuals[]
State | Item | Obtaining Location | |
---|---|---|---|
MM Light Flash 'n Flee |
Trainer Mastery Level 52 | ||
MM Light Gamma Pulse |
Purchase at Atlanthian Arcade for 500. |