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"And now for something... completely different."

Mission Difficulty Comparison[]

INDEX WEEK HERO GAME SKILL TIME FUN
1 Week 1 Wren Hospital Life 3 1 2
2 Week 1 Wren RoVille 3 5 2
3 Week 1 Wren Outlaster 2 5 2
4 Week 1 Wren Left 4 Survival 10 10 3
5 Week 1 Wren Ninja Legends 2 5 6 6
6 Week 1 Wren Werewolf Within 2 8 9
7 Week 1 Wren Lumber Tycoon 2 2 5 1
8 Week 1 Wren Ninja Rush 4 3 4
9 Week 1 Wren Vesteria 1 2 1
10 Week 1 Wren Tsunami Simulator 2 3 1
11 Week 1 Wren Speed Race 3 3 2
12 Week 1 Wren Warships 7 8 4
13 Week 1 Fey Survive the Killer 7 4 7
14 Week 1 Fey Toy Defenders 7 4 8
15 Week 1 Fey Waterpark Oceanic 2 3 1
16 Week 1 Fey Specter 3 3 1
17 Week 1 Fey Melee Simulator 4 7 2
18 Week 1 Fey Pet Ranch Simulator 2 3 2 1
19 Week 1 Fey Portal Rush 5 3 8
20 Week 1 Fey Marble Mania! 3 3 5
21 Week 1 Fey GOD TYCOON 4 1 2
22 Week 1 Fey Katana Simulator 5 4 2
23 Week 1 Fey Kitty 5 6 8
24 Week 1 Fey Epic Minigames 8 5 7
25 Week 1 AJ SCP Roleplay 7 8 4
26 Week 1 AJ Tank Warfare 6 4 4
27 Week 1 AJ TTD 3 1 1 1
28 Week 1 AJ Polybattle 5 3 8
29 Week 1 AJ Manhunt 5 4 3
30 Week 1 AJ Miner's Haven 3 6 1
31 Week 1 AJ Pinewood Computer Core 3 6 2
32 Week 1 AJ Mafia Tycoon 2 4 1
33 Week 1 AJ Elimination Tower 6 5 4
34 Week 1 AJ ER:LC 0 0 0
35 Week 1 AJ Human Simulator 5 4 4
36 Week 1 AJ Cube Defense 7 4 7
37 Week 1 Sparks Simple Resort 2 3 1
38 Week 1 Sparks Tiny's Difficulty Chart Obby 7 5 8
39 Week 1 Sparks Ultimate Driving 1 1 1
40 Week 1 Sparks Seaboard City RP 2 3 1
41 Week 1 Sparks Innovation Arctic Base 3 6 2
42 Week 1 Sparks Muscle Buster 2 4 1
43 Week 1 Sparks My Droplets 3 3 2
44 Week 1 Sparks Grandma's House Obby! 3 4 4
45 Week 1 Sparks Creatures of Sonaria 2 2 1
46 Week 1 Sparks Daycare 2 1 3 1
47 Week 1 Sparks God's Island 4 3 3
48 Week 1 Sparks Club Roblox 3 3 2
49 Week 2 Wren Copyrighted Artists 4 3 8
50 Week 2 Wren Deathrun 3 4 3
51 Week 2 Wren Seconds Till Death 7 6 5
52 Week 2 Wren Legends of Speed 3 5 1
53 Week 2 Wren Goblin Island 3 6 1
54 Week 2 Wren Fart Attack 5 5 2
55 Week 2 Wren Ragdoll Simulator 2 1 1
56 Week 2 Wren Giant Simulator 4 7 1
57 Week 2 Wren A Wolf Or Other 5 6 3
58 Week 2 Wren Natural Disaster Survival 5 6 1
59 Week 2 Wren Pet Heroes 4 8 6
60 Week 2 Fey World // Zero 3 4 3
61 Week 2 Fey Fishing Simulator 3 6 1
62 Week 2 Fey Field Trip Z 1 1 0
63 Week 2 Fey Esgoto De São Paulo 3 4 4
64 Week 2 Fey Don't Press the Button 4 2 3 1
65 Week 2 Fey Flood Escape 2 5 5 6
66 Week 2 Fey Pit of Hell 4 5 3
67 Week 2 Fey Mech Warzone 6 6 2
68 Week 2 Fey TPS: Street Soccer 4 4 2
69 Week 2 Fey Saber Simulator 2 4 1
70 Week 2 Fey Would You Quiz? 1 3 1
71 Week 2 AJ GERALD 5 5 7
72 Week 2 AJ DropBlox 4 5 1
73 Week 2 AJ Survive a Plane Crash 4 4 1
74 Week 2 AJ Chaos Clicker 3 5 1
75 Week 2 AJ Impostor 3 10 1
76 Week 2 AJ Be A Toy! 3 4 1
77 Week 2 AJ Car Crash Simulator 4 4 1
78 Week 2 AJ Mega Noob Simulator 4 5 1
79 Week 2 AJ Shoot Out! 2 3 4
80 Week 2 AJ Super Ball Battle 6 3 5
81 Week 2 AJ Make a Cake: Back for Seconds 1 1 2
82 Week 2 AJ Base Raiders 3 2 2
83 Week 2 Sparks Unicorn Obby World 3 4 1
84 Week 2 Sparks Minery 2 3 3 1
85 Week 2 Sparks Horse Valley 2 3 1
86 Week 2 Sparks Disaster Island 6 10 1
87 Week 2 Sparks ADMIN HOUSE NEW 1 1 3
88 Week 2 Sparks Pilfering Pirates 5 4 5
89 Week 2 Sparks Sharkbite 3 3 1
90 Week 2 Sparks Roblox High School 2 6 6 5
91 Week 2 Sparks UFO Tycoon 2 6 1
92 Week 2 Sparks Tradelands 3 6 1
93 Week 2 Sparks [FREE ADMIN] 7 7 7
94 Week 3 Wren Arcade Empire 2 5 2
95 Week 3 Wren Ro-Planes 3 3 5 1
96 Week 3 Wren Obby King Remastered 4 6 3
97 Week 3 Wren Road to Gramby's 5 6 1
98 Week 3 Wren Undead Defense Tycoon 3 5 4
99 Week 3 Wren Welcome to Farmtown! 3 6 4
100 Week 3 Wren Monsters of Etheria 3 6 2
101 Week 3 Wren Journey to the Sun 2 3 1
102 Week 3 Wren Limited Simulator 2 3 5 3
103 Week 3 Wren Broken Ragdolls 4 4 2
104 Week 3 Wren Faab's Difficulty Chart Obby 3 5 1
105 Week 3 Wren The Piggysons 4 5 1
106 Week 3 Fey Ant Colony Simulator 2 7 1
107 Week 3 Fey Tropical Resort Tycoon 2 4 2
108 Week 3 Fey Traitor 6 5 4
109 Week 3 Fey Vibe NYC 2 5 2
110 Week 3 Fey Water Park! 2 5 1
111 Week 3 Fey Wizard Cats 4 7 3
112 Week 3 Fey This Game is Pain 4 9 8
113 Week 3 Fey Pacer Test 4 3 1
114 Week 3 Fey Robloxian High School 3 5 1
115 Week 3 Fey Big Bank Robbery 3 5 2
116 Week 3 Fey Break In 2 3 1
117 Week 3 Fey Promo Code Adventures 5 4 3
118 Week 3 AJ Bakon 6 8 3
119 Week 3 AJ Rage Table Arena 4 2 4
120 Week 3 AJ Infectious Smile 5 4 1
121 Week 3 AJ Sinking Ship 2 3 1
122 Week 3 AJ Super Golf! 4 6 1
123 Week 3 AJ Weapon Kit 9 6 6
124 Week 3 AJ Dread 4 3 1
125 Week 3 AJ Build It 5 5 1
126 Week 3 AJ Clicker Realms X 3 4 1
127 Week 3 AJ balls 5 3 5
128 Week 3 AJ Bloxtopia 0 0 0
129 Week 3 AJ Build Island 2 4 1
130 Week 3 Sparks Arcade Island 2: Roblox Arcade 4 3 5
131 Week 3 Sparks Overlook Bay 3 5 1
132 Week 3 Sparks Invisible Beast 5 4 1
133 Week 3 Sparks Rage Runner 6 5 1
134 Week 3 Sparks Tower Heroes 5 6 6
135 Week 3 Sparks Azure Mines 3 3 1
136 Week 3 Sparks Fairytale 5 5 1
137 Week 3 Sparks Egg Hunt 2021: Enchanted Eggos 3 5 1
138 Week 3 Sparks Egg Simulator 3 5 1
139 Week 3 Sparks Banana Eats 7 6 3
140 Week 3 Sparks BIGFOOT! 5 4 1
141 Week 3 Sparks Slipblox 2 4 4 1
142 Week 4 Wren 2 Player Evolution Tycoon 3 2 1
143 Week 4 Wren Pet Tycoon 3 4 1
144 Week 4 Wren Ronald 5 5 3
145 Week 4 Wren The Labyrinth 3 4 1
146 Week 4 Wren Westbound 4 2 1
147 Week 4 Wren Jump Over The Walls 2 3 5
148 Week 4 Wren Gods Of Glory 3 3 3
149 Week 4 Wren Island Tribes 3 2 1
150 Week 4 Wren Egg Farm Simulator 4 4 1
151 Week 4 Wren Whatever Floats your Boat 4 3 1
152 Week 4 Fey Bean Blast 4 5 1
153 Week 4 Fey RB Battles 4 6 2
154 Week 4 Fey RoCitizens 5 3 3
155 Week 4 Fey Skate Park 3 2 1
156 Week 4 Fey Speed Run Simulator 3 5 1
157 Week 4 Fey GUESTY 6 5 5
158 Week 4 Fey Firefighters 2 3 1
159 Week 4 Fey Ghost Simulator 4 6 2
160 Week 4 Fey Bloxy War 7 5 7
161 Week 4 Fey Dragon Adventures 4 5 1
162 Week 4 Fey The Clown Killings Reborn 4 4 1
163 Week 4 AJ Blox Royale 5 5 1
164 Week 4 AJ Tower Defense Simulator 5 4 3
165 Week 4 AJ Treasure Quest 5 3 4
166 Week 4 AJ Unboxing Simulator 2 4 3
167 Week 4 AJ War Simulator 3 3 1
168 Week 4 AJ Ratty 4 4 1
169 Week 4 AJ Power Simulator 2 4 8 1
170 Week 4 AJ Ragdoll Mania 3 4 6
171 Week 4 AJ Car Crushers 2 4 9 1
172 Week 4 AJ Obby Run 4 4 8
173 Week 4 AJ Zombie Task Force 5 7 2
174 Week 4 Sparks Teddi 3 9 1
175 Week 4 Sparks Incognito 5 3 6
176 Week 4 Sparks Super Power Fighting Simulator 3 5 1
177 Week 4 Sparks Super Striker League 5 3 4
178 Week 4 Sparks TDTNTOR 2 4 5 1
179 Week 4 Sparks Find the Square! 6 3 7
180 Week 4 Sparks Burger Bay 4 4 2
181 Week 4 Sparks Destined to Fail 2 2 1
182 Week 4 Sparks Bloxy Bingo 1 5 1
183 Week 4 Sparks Bloxymon 4 3 3
184 Week 4 Sparks Travel To Unicorn Island Obby 6 4 2

Scores for each game are based on how hard I expect the mission to be for the average player based on how hard it was for me, how long I expect it to take the average player based on how long it took me, and how much fun I had doing the mission or playing the game. Some missions may vary in difficulty or length depending on circumstances or luck, most likely resulting in things being way easier or taking way less time, particularly for higher scored missions.

Week 1[]

Since the start of the event, relative placements have been fairly consistent. Sparks leads and Wren trails by wide margins. Fey and AJ are in the middle with AJ holding a fair lead over Fey.

Wren has many low-skill missions, but in games that take very long to do. For example, finding a crystal in Werewolf Within is very simple and only involves walking around. However, having to do it while completing three game rounds means this takes a very long time. Wren also has the most time-intensive tasks and the hardest and longest task overall in Left 4 Survival (it took me two hours to complete this mission).

Sparks has many low-skill, short missions. Only two of her 12 missions have either a time or skill rating above a four. By comparison, Fey and Wren are next fewest with seven missions with one category rated above four. Sparks' longest mission is shorter than the longest of any other champion, and her hardest is tied with AJ.

ER:LC is notably unscored due to being a paid access game.

Week 2[]

The decision to leave all champions other than AJ with only 11 games instead of giving AJ an extra 13th game this week seems lazy. It could be the product of either not having any week three game ready enough to advance into week two, or the weakest candidates of the other champions being given extra time to polish their games/missions, or simply not wanting to break the static UI of the metaverse hub that lays out games in a neat grid with no room to squeeze anything in. It makes me wonder if, in the long run, there was a plan to have 48 games featured for every champion, and there now had to be some games cut from other champions to keep things fair.

Fey pulls ahead of AJ in the first couple days of this week. Their margin was fairly close to begin with, but it's not clear from what I've looked at yet what the reason is. Fey's games tended to take average amounts of time across various skill levels while AJ's games tended to take average amounts of skill across various levels of time investment. Between the two, AJ had the most extreme games in terms of difficulty (Super Ball Battle) and time (Impostor). I rated Mech Warzone - Fey's most extreme game - as (6, 6) based on a guess of my previous experience, as I had already played the game enough in the past to have completed the mission instantly.

Wren's missions ranked very similarly to AJ's, except being slightly harder. Sparks had notably more balanced and spread missions this week, also having one of the hardest ([FREE ADMIN]) and one of the longest (Disaster Island) games of the week.

Between Impostor and Disaster Island from this week and Left 4 Survival from last week, all games which I have given a time rating of 10, I'm having a hard time picking my least favorite. They all have their own design flaws that make them uniquely terrible, but one common element for all of them is the occasional inability to complete the mission. Left 4 Survival and Disaster Island will occasionally give you levels where you are not able to complete the mission, and Left 4 Survival and Impostor allow players to vote for levels where your mission can't be done. If there is one aspect of mission design I've absolutely come to hate, it's any mission where your ability to make progress depends either on RNG or player voting. Another RNG example would be Natural Disaster Survival, where some combinations of maps and disasters make it impossible to survive. Another voting example would be any game where you build a custom avatar or block structure and other people vote on a scale of how much they like them.

Field Trip Z is notably rated as 0 for fun because it's just a participation award. I showed up, entered a game, got the badge, and quit. Since I didn't even play the game or do anything significant for the mission, it didn't deserve a fun rating.

Week 3[]

Another week, another AJ catastrophe. I usually do games in order of Wren, Fey, AJ, and finally Sparks. By the time I got around to AJ, Bloxtopia was already closed, so I didn't rate it. There was also apparently a 13th game for AJ this week that was also canceled or delayed? It's too much of a bother for me to follow and understand.

This week has pretty much been free of "free" missions that take little time investment or little skill. The easiest are still fairly short and fairly simple, but none as much as some of the last couple weeks.

Wren's missions are all clustered to be fairly average for time and slightly below average for skill. Sparks' missions are all clustered to be fairly average for time and slightly above average for skill. Fey and AJ are similarly clustered, but Fey has some extremes for time investment and AJ has some extremes for skill demanded.

This Game is Pain is a notable title this week in that I've seen just about everyone complain about having to do a slide puzzle for a badge. While I gave it only a 4 for skill and 9 for time, it would probably rank as 11+ in both regards based on what I hear. The truth of it is that a 10x10 slide puzzle is solved no differently from a 3x3, and solving a 3x3 slide puzzle is quite easy. There are tons of websites you can go to showing you how a slide puzzle is solved. I'm enough of a puzzler to have just figured it out on my own, though I've done these kinds of puzzles already in the distant past. Admittedly, it is quite time consuming to do the larger puzzles. However, I much prefer and enjoy a puzzle that has a logical solution that can be slowly worked towards over the RNG messes that have been the games I rated as 10s for time. There's even a rebirth feature in the game that lets you continue to bigger puzzles, but it seems a bit glitchy. I actually went and did the 11x11 puzzle (it was very difficult since some squares actually looked identical), but the game glitched out after I solved it and failed to credit me with progress so... I don't think I'll be going back to it again any time soon.

Since I'm noticing less of a clear pattern between time/skill and the progress of different champions, I'm looking for another hypothesis to explain why some champions are ahead over others. My next hypothesis is that it could be the initial popularity of games, as already popular games may draw in people to do the metaverse event that may otherwise not care about it. Verifying this will be impossible, since there's no way to know what games are part of the event before they're announced and no way to fairly judge their activity during the event, so I'll have to wait until after the games pass their week of the event. This still won't be totally accurate as some games may experience a bump in popularity after being through the metaverse, but it's the best I can do.

Week 4[]

I'm not sure what bewilders me more - that AJ didn't get an additional game compared to the rest to make up for Bloxtopia, or that Wren for some reason had one game less this time. This could have been a situation where things went wrong so close to the end of the event that they didn't have time to prepare a fallback option to balance everything out. On that note, AJ is currently trailing Fey by an amount where one additional game with badges equal to his current average would push AJ into second place. It's irrelevant in the long run, since second place in the event doesn't change anything as far as rewards, but it's a good example of how these kinds of errors and surrounding mismanagement can impact the balance of the event. Imagine if something like this was affecting the race between first and second places instead of second and third places. It has been implied that an event like this will be returning in autumn, so they will hopefully have more foresight and better handling of these kinds of discrepancies for then.

Wren's missions were the fastest of his sets this week and about as easy as last week. Sparks' and Fey's games were about average with nothing standing out much. The real loser of the week was, again, AJ, having not only one game fewer than Sparks and Fey, but also having three of his ten games be rather time and grind intensive. Notable is War Simulator which has a bug that was keeping me from completing it. Apparently, wearing certain avatar items can cause you to spawn out-of-bounds and be unable to respawn. I had no idea why this was happening until I noticed a comment about it on their group page, which inspired me to change my avatar and allowed me to complete the mission.

Overall[]

The most fun I had was in Week 1. I'm not sure if that's just because the event and the games were novel at the time, or whether there really were way more fun games and missions that time than other weeks. However, despite enjoying myself in several of the games through the event, I don't know if I came across any that I would want to spend significant time replaying. Some games I had played and enjoyed before were nice to see included and go back to, but this event didn't draw me back in to a point where I want to keep going. Some games with very novel concepts such as Balls or Jump Over the Walls were interesting in theory, but not substantive enough to stick with.

Copyrighted Artists deserves special mention for being the only game I've seen that awards players with completion credit for the event. I noticed immediately upon playing it that I got rewarded with a special in-game title for completing all missions in the first week. Coming back at the end of that week, I got a title for that week, and so followed the next weeks through the end of the event. There was even a title for getting the titles of each week. The removed games of AJ did not interfere with this, fortunately. When I saw it was giving out these rewards, I hoped some other game during the event might think to do the same, but no others past the first week ever showed signs of doing so, and I didn't check every game from the first week to see if they did either. If anyone was looking for a reward for being a completionist, Copyrighted Artists is at least interested in offering something. The game is also rather fun too (if you can handle some players drawing vulgar things).

The egg item from having lots of badges and activating plates in the metaverse hub is rather unimpressive since it is unable to be seen under normal circumstances. To make it show requires using either some Rthro heads or smaller than normal heads like Peabrain or Headless. It's not really even a completionist reward since you don't even need all the badges from any one week to be eligible for it. It's not something I can combine with other items to make an interesting avatar, so it's basically worthless.

It will be some time before I can do the research on where badges came from for each champion, but it's clear Sparks has swept this event. I've tried before to make a decent pink avatar and failed, so if her winning item and other items from the event enable me to do so, I'll consider that a personal win. Before the event, Wren was the champion I wanted to support, but by taking the completionist approach, I didn't really support any particular champion overall. My individual completion (or vote) doesn't really matter anyways as much as game popularity and mission difficulty does.

I will cover final impressions after the event has concluded and all the items have been revealed/released.

First Impressions[]

I first feel the need to admit that I'm desperate for a Roblox event that gives out accessories. It was about two years ago or so that Roblox decided to stop having irregular events that would feature one or several games that would also give out accessories as a promotion for some other thing or as some fun thematic thing. I liked these events in general for the opportunity to get free accessories to dress up my avatar with. I've been on the platform for a while, so I've collected many items over the years and have many different avatars that I cycle through. As the free accessories have stopped coming, the inspiration to make something new has also been exhausted, so it excites me when new items become available. The egg hunts have been decent in that I usually come away from them with a handful of eggs I could see myself building an avatar around. More recent hunts have had more overdesigned eggs that I find unsuitable, so it's getting harder and harder.

That said, I think it's pretty dumb to have an event where all of the items we can supposedly earn are locked in these crates and we have no idea what's coming. I see it as a ploy to pull in all the people who would otherwise not participate in the event because they didn't like how any of the items looked, but now insist on doing so for otherwise missing out on something interesting. The launcher mechanic continues to show up and continues to be an awful feature that only seems to serve as magnet for pulling attention to already popular content streamers. There is considerable Rthro promotional material which suggests this event is really pushing Rthro, which is first of all disgusting, but second of all clashes with the free items being given out because I don't think Rthro and accessories are compatible systems.

I'd like to know what the general community consensus was and where streamers were pushing their followers to go before and after the event. I don't have my ear to any major Roblox streamer because all of that kind of content doesn't appeal to me (I'm way outside the target audience). Regardless, from what I've seen of the missions, it's exactly what I'd expect - the champions with the easier and faster missions will have more points. Sparks is clearly the easiest, Wren is clearly the longest, and Fey and AJ are pretty average. I'd actually say Fey looks slightly easier or shorter than AJ, so his lead over Fey is probably due to the community support that I've seen AJ get, none of which I've seen go to Fey or Wren. Sparks also seems to have some community support. From here, I expect Sparks' lead to snowball. Even if AJ gets easy games next week and Sparks' are about average, the considerable lead that Sparks already has is going to be a great motivator for her supporters and demotivator to all others.

I have no idea why any developer or event coordinator thought it would be a good idea to include a paid access game in this event. This is not the first time something like this has happened. I think Welcome to Bloxburg is also a paid access game that was part of some event in the last year or so, but I can't remember what. Maybe it was last year's egg event. I don't remember if there was any backlash to it at the time or how strong that might have been. I don't think whatever was at stake was percieved to be as important, so it didn't matter so much. That said, the lead by Sparks over AJ is so tremendous at this point that even a free point wouldn't make it up, so the ongoing drama about how it will be "made up" so the contest can be "fair" is largely a waste of time in the present. It should be heeded for future events not to involve paid access games to prevent this sort of confusion again.

I have zero expectation that Loomian Legacy would be a part of this event or any other Roblox event in the future, nor do I think I would even ever want that.

Final Impressions[]

Taking the completionist approach to an event of this scale was a huge mistake. Not only was there no significant reward for completing the missions in all of the games, but pushing myself to go through all the games had me run into two big issues I took with this event. First, there was a lot of game reuse, and what I mean by that is that when I've played one game where I click my mouse button over and over to watch numbers go up until I click a few buttons to make those numbers go up even faster, I've basically played enough of those types of games. The additional dimension of clicking a specific thing rather than clicking anywhere is not a significant addition to its depth. How many of these games were there? 17 - three every week at a minimum with the last week having seven, Sparks having only three total, Fey and AJ each getting four, and Wren, the big loser, with six. Along with the last week having the most of these kinds of games, the longest of them were also that week, so it was a major drag. Other common archetypes were Piggy clones, Murder Mystery clones, Among Us clones, simple tycoons, simple obstacle courses, pet raisers, multiplayer shooters, assorted minigames, assorted minigames with roleplay, roleplay with world exploration, crashing big vehicles, crashing small vehicles, and tower defense. When your goal is to have roughly 200 games featured in an event, having games that play in very similar ways is inevitable. As a completionist, the problem is that if you don't like one of these genre, if the execution of that genre is poor, or the missions within that genre are long or hard, it's a slog to get through them week after week, champion after champion. As a more casual player, you have some that might only go for the easiest mission and skip out on your game entirely if it isn't that, and some that might play one Piggy clone, decide it wasn't for them, and turn away from any of the others like it. If similar games were broken up between different events weeks apart, the fatigue from or dismissal of a stale or common trope would be significantly dampened.

The second big issue is that with the number of games featured, there are lots of games that are of rather low quality. Most things which are very simple in their essence, games with poorly designed play loops, or things with very poorly planned out and grindy missions would fall here. This applies to the clickers I called out before, many obstacle courses, and many tycoons. A smaller selection of at least these kinds of games would have forced cuts of many which wouldn't meet the same bar of polish or engagement as others that are better fleshed out.

The items themselves felt rather lackluster. The need to force all of these kinds of items to match a central theme and color scheme means that if you don't have things that go along with that, it looks awkward. Past events have been a lot more loose with designs and colors, but the need to match a champion will prove to pigeonhole the use of many of these items. However, I should probably compare the items from this event to what we would have gotten with another egg event since that's what was seemingly replaced. Egg designs in more recent years have been rather hit-or-miss and pushed heavily into the territory of definitely-not-an-egg-but-we'll-call-it-one-anyways. If that trend continued, this year's eggs probably wouldn't have been very useful or sensible either, so I'll take the metaverse collection over that.

The drama surrounding DeeterPlays with him "leaking" that the pink valk wouldn't be a thing and subsequently being kicked out from the admin group leaves a very different taste in my mouth after seeing the complete valk reference the incident in the description. It now feels like it was staged, and anyone who got worked up about him getting slapped on the wrist by Roblox was only fueling the fake drama to bring more attention to the event. It's possible that it was done as a sort of deterrent for any other developer or content creator who thought they might leak something for Roblox to be able to say, "We're willing to let this guy go, what makes you think you wouldn't get punished?" The largest missing piece of the puzzle is knowing where the pink valk rumor even started. Maybe it was just the collective desperation of the video creator community to look at a silohouette of a popular item in a color that matches the theme of the whole rest of the page and clickbait some idiot kids into watching them believe that it means there will be an item just like that. The video content creator's treadmill is scary. By the same note, did anything happen with the person who leaked on their stream that there was a fall metaverse event in the planning stages? If there were no or only an insignificant punishment for that, I wouldn't yet leap to saying that was staged, but probably that what was there was either so preliminary in development or so soon to be shared with the developer community at-large for submissions that it wasn't worth addressing.

At this point, I will probably skip the game-by-game analysis of game populations and badge claims. I've mentioned in previous sections already how some champions were favored or set back by the way games were chosen, and the same circumstance would happen with any event of this kind. If they wanted a closer competition with a feeling that a significant loss or lead in one week does not decide the whole thing, they could ditch the running badge totals overall and just use weekly or daily totals, at the end of which, they would award an amount of points to each champion based on their weekly or daily placement. This means that whether the first place champion was leading by one or two or three million badges in a week wouldn't matter, as they would only get whatever points they earn from first place that week. The next week could have a different first place champion with a much less significant lead, but still earn the same points. Sparks' lead was so massive in the first week that players for other champions probably were demoralized, because to beat them, not only would they have to get enough badges to keep pace with Sparks, but they'd also have to make up how far they were behind in the last week. Shrinking it to a point system, depending on what those values are, would make breakaway leads like that less relevant and require a more consistent show of support week to week or day to day. This is also more rallying for champions that have a dismal performance in a week and want to come back strong the following week. That would have been far more engaging than watching Sparks take her big lead and not leave any chance for the other champions to catch up.

Compared to previous years' egg hunts, I preferred them to this one. More items, lots of game variety without too many copies or bad games, and no silly community competition. This metaverse event felt like it was trying to be an egg event on steroids, but executed in a way that felt entirely underwhelming. My measure of events of the past has been whether they were able to provide me with items I'll use or show me games I'll play long after the event is over. I don't believe this delivered in either respect.

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