Type Navigation | |
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Water Type is one of the 17 Loomian types. There are currently 50 Loomians that are Water-type, including Soul Burst forms, which is the most of any other type. Of these Loomians, 23 are pure and 27 are part-type.
Battle Properties[]
- While Heavy Rainfall is on the battlefield, Water-type attacks deal 30% more damage.
- While Smoldering Heat is on the battlefield, Water-type attacks deal 30% less damage.
- A Loomian with the Ability Hard Candy gains a regular weakness to Water-type moves.
- If a Water-type move is used on a Loomian with the Abilities Sponge, Hydrate, or Hydro Vortex, then the move will be absorbed, having no effect.
Attack[]
Effectiveness | Type |
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Fire Electric Earth |
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Water Plant Ancient |
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None |
Defense[]
Effectiveness | Type |
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None |
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Fire Water Ice Metal |
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Plant Electric Toxic |
Water-type Loomians[]
Pure Water-type Loomians[]
ID | Sprite | Name | Type | Earliest Obtaining Method | TP Yield |
---|---|---|---|---|---|
004 | ![]() |
Dripple | Water | Beginner Loomian | 1 Health |
005 | ![]() |
Reptide | Water | Evolve Dripple starting at Level 18 | N/A |
057 | ![]() |
Gumpod | Water | Route 5 | 1 Melee Defense |
058 | ![]() |
Ventacean | Water | Evolve Gumpod starting at Level 26 | 2 Melee Defense |
097 | ![]() |
Goppie | Water | Fishing | 1 Speed |
098 | ![]() |
Arapaigo | Water | Evolve Goppie using a Glimmering Scale | 1 Ranged Attack 1 Speed |
115 | ![]() |
Swimp | Water | Fishing on Route 2 | 1 Speed |
116 | ![]() |
Snapr | Water | Evolve Swimp starting at Level 18 | 2 Melee Attack |
117 | ![]() |
Garlash | Water | Evolve Snapr starting at Level 32 | 2 Melee Attack 1 Speed |
145 | ![]() |
Hydrolen | Water | Evolve Vari by leveling up while in Aranatta Trench | N/A |
165 | ![]() |
Makame | Water | Lotusun Beach | 1 Melee Defense |
166 | ![]() |
Makoro | Water | Evolve Makame starting at Level 17 | 2 Melee Defense |
167 | ![]() |
Tsukame | Water | Evolve Makoro starting at Level 37 | 2 Melee Defense 1 Ranged Attack |
174 | ![]() |
Lumica | Water | Lotusun Beach | 1 Energy |
175 | ![]() |
Lumello | Water | Evolve Lumica starting at Level 19 | 1 Energy 1 Melee Attack |
189 | ![]() |
Swishy | Water | Fishing in Sweet Retreat | 1 Ranged Defense |
190 | ![]() |
Fiscarna | Water | Evolve Swishy by feeding it a Training Gummy after having a total of 40 or more Training Points | 1 Ranged Attack 1 Ranged Defense |
226 | ![]() |
Skampi | Water | Aranatta Trench | 1 Speed |
227 | ![]() |
Prawnsu | Water | Evolve Skampi (Female) starting at Level 30 | 2 Ranged Attack |
228 | ![]() |
Shrimposte | Water | Evolve Skampi (Male) starting at Level 35 | 2 Melee Attack |
240 | ![]() |
Eyebrella | Water | Heiwa Village | 1 Melee Attack |
286 | ![]() |
Dakuda | Water | Anywhere in Roria after unlocking it in The Lost City - Temple Ruins | 1 Melee Attack |
299 | ![]() |
Leviatross | Water | Revive Petrolith Aquatis at the Underwater Mining Lab | N/A |
Partly Water-type Loomians[]
ID | Sprite | Name | Type | Earliest Obtaining Method | TP Yield |
---|---|---|---|---|---|
006 | ![]() |
Luminami | Water Light | Evolve Reptide starting at Level 34 | N/A |
099 | ![]() |
Pyke | Ancient Water | Combine Petrolith Marrow-A, Petrolith Marrow-B and Petrolith Marrow-C at Underwater Mining Lab | N/A |
100 | ![]() |
Skelic | Ancient Water | Evolve Pyke starting at Level 30 | 1 Energy 1 Melee Attack |
100 | ![]() |
Skelic Seascourge | Ancient Water | Soul Burst Skelic using Skeliburst in battle | N/A |
107 | ![]() |
Wiledile | Water Plant | Route 8 | 1 Speed |
108 | ![]() |
Mawamurk | Water Plant | Evolve Wiledile starting at Level 38 | 2 Health |
112 | ![]() |
Pwuff | Water Toxic | Fishing on Route 8 | 1 Health |
113 | ![]() |
Bloatox | Water Toxic | Evolve Pwuff in an area with water starting at Level 26 | 1 Health 1 Melee Defense |
114 | ![]() |
Barblast | Water Toxic | Evolve Pwuff in Lotusun Beach starting at Level 26 | 1 Health 1 Melee Defense |
118 | ![]() |
Hydrini | Bug Water | Anywhere in Roria during Heavy Rain | 1 Ranged Attack |
119 | ![]() |
Bezeldew | Bug Water | Evolve Hydrini starting at Level 23 | N/A |
120 | ![]() |
Deludrix | Bug Water | Evolve Bezeldew starting at Level 37 during Heavy Rain | 1 Melee Attack 2 Ranged Attack |
168 | ![]() |
Cavenish | Water Plant | Fishing in Lotusun Beach | 1 Speed |
169 | ![]() |
Banfino | Water Plant | Evolve Cavenish starting at Level 22 | 2 Speed |
170 | ![]() |
Kanki | Water Brawler | Lotusun Beach | 1 Melee Attack |
171 | ![]() |
Kanibo | Water Brawler | Evolve Kanki starting at Level 25 | 2 Melee Attack |
172 | ![]() |
Sharpod | Water Metal | Fishing in Lotusun Beach | 1 Melee Attack |
173 | ![]() |
Samarine | Water Metal | Evolve Sharpod starting at Level 38 | 1 Health 1 Melee Attack |
176 | ![]() |
Polypi | Water Light | Aranatta Trench | 1 Energy |
177 | ![]() |
Laphyra | Water Light | Evolve Polypi starting at Level 20 | N/A |
178 | ![]() |
Jellusa | Water Light | Evolve Laphyra starting at Level 34 | 1 Health 2 Ranged Defense |
184 | ![]() |
Somata | Water Mind | Aranatta Trench | 1 Ranged Defense |
185 | ![]() |
Clionae | Water Mind | Evolve Somata starting at Level 27 | 2 Ranged Defense |
241 | ![]() |
Parasoul | Water Dark | Evolve Eyebrella starting at Level 25 | N/A |
286 | ![]() |
Dakuda Overcharged | Water Electric | Soul Burst Dakuda using Dakuburst in battle | N/A |
291 | ![]() |
Cephalops | Water Dark | Deeplake Tomb | 1 Health |
309 | ![]() |
Akhalos | Ice Water | Jolly Village | 1 Energy |
Water-type Moves[]
Move | Category | Strength | Accuracy | Energy Cost | Description |
---|---|---|---|---|---|
Adaptive Assault | Various | 75 | 100% | 35 | The type and effect of this move varies with the evolutionary strengths of the Loomian that uses it. |
Aqua Jaws | Melee | 65 | 90% | 38 | Bite down hard on the foe. This also lowers their Melee Defense. |
Douse | Ranged | 90 | 100% | 50 | Splash the target with a deluge of water. If targeting a foe, a harsh torrent will hurt them; if targeting an ally, cleansing water will soothe and heal them. |
Downpour | Support | N/A | N/A | 25 | Drench the battlefield with heavy rainfall for a few turns. |
Geyser | Ranged | 80 | 100% | 40 | Unleash a blast of hot water and steam that has a chance to burn your target. |
Heedless Rush | Melee | 100 | Sure Hit | 0 | Ram into the target, removing anything blocking your way. Breaks down Scapegoats. |
Hydro Blast | Ranged | 110 | 80% | 60 | Overwhelm your opponents with a torrential projectile. This move has 100 Accuracy during a heavy downpour. |
Hydro Slash | Melee | 70 | 100% | 36 | Hack at the opponent with sharp claws. Lands critical hits more often. |
Maroon | Ranged | 70 | 100% | 45 | Wash the opponent away with an overwhelming amount of water. Drains a small amount of their Energy. |
Marsh Wave | Ranged | 75 | 100% | 45 | Send a wave of swamp water crashing into nearby opponents. This also lowers their Ranged Defense. |
Piercing Drive | Melee | 85 | 90% | 40 | Ram head-on into the foe with a sharp horn, bypassing their fortifications. |
Plunge | Melee | 90 | 100% | 35 | Dive deep below the surface and hide for a turn. Strike the target on the second turn. |
Sea Song | Ranged | 80 | 100% | 60 | After taking damage from this peculiar song, your foe will be distracted long enough for you to have an ally take your place in battle. |
Shell Bash | Melee | N/A | N/A | 40 | Take a defensive stance. When struck by an opponent's attack, only take half the damage, then strike back to inflict them with the full damage you would have taken. Fails if used consecutively. |
Shell Shrapnel | Ranged | 110 | 100% | 56 | Launch shards of broken shell at the target. This lowers your Melee and Ranged Defense. |
Soft Water | Support | N/A | N/A | 50 | Begin cleansing yourself of impurities, recovering one eighth of your Health at the end of each turn. |
Spray | Ranged | 40 | 100% | 20 | Shoot a stream of water at the target. |
Submerge | Melee | 75 | 100% | 30 | Dive below the surface and hide there for a turn. Strike the target on the second turn, bypassing their fortifications. |
Torrential Slash | Melee | 95 | 100% | 50 | Lunge at your opponent, driven by a swift stream, and attack them with large claws. May cause the target to flinch. |
Tsunami | Ranged | 90 | 100% | 50 | Attack all surrounding Loomians by crashing a large wave into the battlefield. |
Vicious Snap | Melee | 75 | 100% | 45 | Attack the target with a cruel bite, and cause their next move to cost 25% more Energy. |
Water Bomb | Ranged | 60 | 100% | 26 | Hurl a ball of water that explodes on contact. May leave the target dazed. |
Wave Wrecker | Melee | 90 | 100% | 50 | Thrash the opponent with a heavy sea wave. May leave them dazed. |
Water-type Move Manuals[]
State | Item | Obtaining Location | |
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MM Water Maroon |
Purchase at Junk 4 Junk for 2 Musty Boots, 3 Rusty Cans, and 1 Junk Tire. | |
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MM Water Tsunami |
Purchase at Junk 4 Junk for 4 Musty Boots, 2 Rusty Cans, and 1 Junk Tire. | |
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MM Water Plunge |
At the end of the pathway leading to the Lost City in Aranatta Trench. |